-
サマリー
あらすじ・解説
During this episode, Anders and Lennart talk about free-to-play and "pay-to-play" game designs. They discuss consumer feedback and how to avoid deceiving players into unfavourable behaviour. Besides that, the conversation goes into how games foster both positive and negative behaviours. It also discusses the need for longitudinal studies comparing games to other media forms to really understand their impact. The idea of introducing new rating systems is also discussed, which would give more nuanced information about a game's content and engagement level. Considering long-term effects and the need for ethical awareness within the gaming industry, the dialogue draws parallels between game development and wider societal issues, such as the opioid crisis. Join us in this episode as we explore the complex relationship between games, interaction design, consumer education, and policymaking.