Obsession

著者: Kiri Masters
  • サマリー

  • Obsession tells the stories of the world's most prolific people in culture and commerce. Their origin story, their life purpose, how they get things done.

    But these are not well-balanced people. To get to the top, you have to be truly obsessed.

    "Obsession" tells the stories of those who reached the top of their field. What was happening in the world that created the backdrop for their success? How did they spot those trends? Who helped them? And what did they have to sacrifice along the way?

    Do not try this at home. But maybe, just a little bit.

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あらすじ・解説

Obsession tells the stories of the world's most prolific people in culture and commerce. Their origin story, their life purpose, how they get things done.

But these are not well-balanced people. To get to the top, you have to be truly obsessed.

"Obsession" tells the stories of those who reached the top of their field. What was happening in the world that created the backdrop for their success? How did they spot those trends? Who helped them? And what did they have to sacrifice along the way?

Do not try this at home. But maybe, just a little bit.

エピソード
  • Chip Wilson, founder of Lululemon (Part 1)
    2024/09/12

    Chip Wilson is the founder of Lululemon. And wow, he is a fascinating character. Larger than life, an unconventional visionary, but also stubborn and volatile.

    Chip had an uncanny ability to spot the next big thing. Not only did he practically invent the athleisure category with Lululemon, but he had built apparel brands around 2 huge trends before that, skateboarding and snowboarding.

    With Lululemon, he was ahead on the yoga trend, and led the company to its IPO just 9 years later.

    But Lululemon wasn’t just first in yoga apparel, it was one of the first fully vertically integrated retailers, owning the entire supply chain from manufacturing to retail stores. Chip had an axe to grind against many things, and the wholesale model in retail was just one of them.

    Chip’s nonconformist approach would lead to many innovations for Lululemon and would inspire the future era of DTC brands. But it would also lead to him being ousted from his own company.

    This first episode covers Chip's childhood, and his early entrepreneurial ventures where he would prove a knack for predicting big cultural shifts and building iconic apparel brands around them.

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    24 分
  • Dr Shannon Klingman's 10-year obsession with body odor led to a $100M exit
    2024/05/23

    Dr Shannon Klingman knew her new deodorant, Lume, could control body odor unlike any other product on the market. She just needed to get it out there.

    But she had no business experience. Development partners all turned her down. And she was 47 years old.

    It was all up to her. So she mortgaged her home, cashed out her 401K, and rolled up her sleeves.

    4 years later, she would sell Lume to Harry’s for an estimated $100M.

    In this episode, I share Dr. Klingman’s journey from a medical professional discovering a widespread misdiagnosis of bacterial vaginosis to an entrepreneur who single-handedly developed and marketed her invention in the face of industry rejection. Despite having no business background, her perseverance led to a viral marketing success, dramatically boosting Lume's sales and leading to its presence in major retailers like Target and Walmart.

    This is a story of pure grit and determination. Please enjoy, and if you do, I would greatly appreciate a rating and review!

    • 00:00 Welcome to the Obsession Podcast: The Lume Story
    • 01:18 The Genesis of Lume: Dr. Shannon Klingman's Journey
    • 02:52 From Rejection to Revolution: Building Lume Against the Odds
    • 04:43 The Marketing Challenge: Educating the Market on a New Solution
    • 05:29 Going Viral with the Harman Brothers: A Risky Bet Pays Off
    • 07:47 The Sale to Harry's: A Bootstrapped Success Story
    • 08:47 Dr. Klingman's Vision Beyond the Sale
    • 10:26 Lume's Expansion and Dr. Klingman's Legacy
    • 12:01 Closing Thoughts: The Entrepreneurial Journey of Dr. Shannon Klingman

    ------

    Links & further reading

    The Capitalism.com podcast interview with Dr Shannon Klingman

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    13 分
  • John Romero: video game designer (DOOM, Quake, Wolfenstein)
    2024/05/03

    This episode of the Obsession Podcast features a deep dive into the life and career of John Romero, a legendary figure in the world of video game design known for his work on iconic games like Wolfenstein 3D, Doom, and Quake.

    Kiri is joined by Phillip Jackson, co-founder of Future Commerce, to whom Kiri tells Romero's origin story, from his challenging childhood to his achievements in game design and his significant influence on gaming culture and technology.

    Phillip, himself profoundly impacted by the technological advances of the same era, shares his personal experiences related to the gaming industry, the evolution of digital media, and the impact of early gaming innovators like Romero.

    Key Themes:

    • The Origins and Impact of Doom: We look back at Romero's early life, from a challenging childhood to his monumental contributions to the video game industry. Discover how Doom revolutionized gaming with its technical innovations, including multiplayer gaming, texture mapping, and the creation of a game engine phenomenon.
    • The Creation of id Software: Learn how Romero, alongside John Carmack and others, founded id Software, overcoming industry challenges and setting new standards for game development and distribution.
    • The Rise of Multiplayer Gaming: A deep dive into how Doom introduced the concept of multiplayer gaming, fundamentally changing how games were played, shared, and enjoyed globally.
    • John Romero's Legacy: Despite the professional split between Romero and Carmack, Romero's legacy in the video game industry is undeniable. His story provides invaluable lessons on innovation, resilience, and the importance of embracing one's passion.
    • The Multiplayer Brand Concept: Phillip Jackson shares how the principles of collaboration and community-driven innovation in gaming have parallels in today's e-commerce and digital media landscapes.
    • A Look to the Future: Reflecting on how gaming continues to evolve and shape culture and commerce, discussing the role of participatory experiences and the ongoing influence of pioneers like Romero.

    Links & further reading

    • Phillip’s company is FutureCommerce
    • Check out the Multiplayer Brand from FutureCommerce
    • FutureCommerce’s Visions Summit at MoMA, June 11, 2024
    • Doom Guy, by John Romero (book)
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    1 時間 2 分

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