• The ESPORTS In Education Podcast

  • 著者: Sun City ESPORTS
  • ポッドキャスト

The ESPORTS In Education Podcast

著者: Sun City ESPORTS
  • サマリー

  • The ESPORTS In Education podcast was created for educators and parents of students in Pre K through College. Perhaps you have heard of ESPORTS during small talk, or in the news or your grandchildren, child, neighbors and students. The gaming industry can stem into so many pathways for students. Join us as as we venture into gaming in education and see where it can take you, your child and your ESPORTS program.
    Sun City ESPORTS
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エピソード
  • 11. Season 2, Episode 7: SIM World To Real World
    2024/09/03

    Summary


    In this episode, the hosts discuss simulators versus games, the hardware budget for sim setups, and the importance of dreaming big. They highlight the realism and immersive experience of simulators like Gran Turismo, which aim to replicate real-world scenarios. They also explore the various types of simulators available, such as racing, farming, and flight simulators. The hosts emphasize the need to support students in pursuing their passions and provide them with access to resources and opportunities. The episode concludes with a nostalgic factor, featuring Gran Turismo 4 for the PlayStation 2.


    Takeaways


    Simulators aim to replicate real-world scenarios and provide an immersive experience.

    There are various types of simulators available, including racing, farming, and flight simulators.

    It is important to support students in pursuing their passions and provide them with access to resources and opportunities.

    Dreaming big is essential for personal and professional growth.

    Gran Turismo 4 for the PlayStation 2 is our nostalgia game for this episode as it offers a realistic racing experience that we admire.

    https://bit.ly/TheESPORTSinEducationPodcast



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    47 分
  • 10. Season 2, Episode 6: Case Closed, Lawyer Edition
    2024/07/12

    Summary


    In this episode, Lawyers Andres Hermosillo and Hayleigh Lidbury discuss the role of video games in relieving stress from high-stress jobs. They share their personal experiences and preferences for different types of games. The conversation then shifts to the topic of piracy in video games and the legal measures taken to protect intellectual property. Finally, they explore the impact of artificial intelligence (AI) in gaming and the potential ethical and legal implications of AI giving players an advantage. The conversation covered various topics, including the legal implications of AI in video games, the use of video games as a stress reliever for professionals, and the importance of protecting intellectual property. The guests shared their personal experiences and insights on these subjects. They also discussed their nostalgic video games, such as The Legend of Zelda: Ocarina of Time and Resident Evil. Overall, the conversation provided valuable information and sparked interesting discussions.



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    1 時間 5 分
  • 9. Season 2, Episode 5: Gaming Consoles...A History
    2024/06/10

    Summary


    In this episode, Mario and Erick discuss the timeline of different consoles released since the 1970s. They start with the Magnavox Odyssey, the first gaming console released in 1972, and then move on to the Home Pong, Atari 2600, and Nintendo Entertainment System (NES). They also talk about the Sega Genesis, Game Boy, Super Nintendo Entertainment System (SNES), and Sony PlayStation. They share their personal experiences with these consoles and discuss their impact on the video game industry. The conversation methodically reviews the evolution of gaming consoles, covering the Nintendo 3DS, PlayStation 1, Nintendo 64, Sega Saturn, PlayStation 2, Xbox, PlayStation 3, and Nintendo Wii. The Nintendo 3DS introduced 3D gaming without the need for glasses and was backwards compatible with the DS. The PlayStation 1 and Nintendo 64 were competitors, with the PS1 dominating the market. The PlayStation 2 was a revolutionary console with a built-in DVD player and backward compatibility. The Xbox introduced online play and the infamous red ring of death. The PlayStation 3 featured Blu-ray technology and iconic games like God of War and Uncharted. The Nintendo Wii brought motion-controlled gaming and backward compatibility with GameCube games. In this conversation, the hosts discuss various gaming consoles, including the PlayStation, Xbox, and Nintendo Switch. They highlight the advancements in graphics, processing power, and features of each console. The hosts also share their favorite games and experiences with these consoles. They touch on the nostalgia factor of classic games like Centipede and discuss the importance of inclusivity in the gaming industry. Overall, the conversation provides insights into the evolution of gaming consoles and the impact they have had on the gaming community.



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    1 時間 17 分

あらすじ・解説

The ESPORTS In Education podcast was created for educators and parents of students in Pre K through College. Perhaps you have heard of ESPORTS during small talk, or in the news or your grandchildren, child, neighbors and students. The gaming industry can stem into so many pathways for students. Join us as as we venture into gaming in education and see where it can take you, your child and your ESPORTS program.
Sun City ESPORTS

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