• 111 Take Breaks, Get a Co-Producer & Co-Writer, Take Breaks Again with Gary Kings

  • 2020/02/24
  • 再生時間: 47 分
  • ポッドキャスト

111 Take Breaks, Get a Co-Producer & Co-Writer, Take Breaks Again with Gary Kings

  • サマリー

  • Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West and 2000:1 A Space Felony.

    We discuss:

    • Get a producer to optimize teamwork and productivity.
    • Before choosing a university, make sure it has the courses you want and need.
    • Get better at game design - play lots of games, have outside people play your games, figure out what’s have been done and what hasn’t been done before.
    • How Gary overcome his worst moment of not getting his game funded and his granddad passing away. He still found the motivation to make plans and finish his games.
    • Don’t get too excited if a publisher is excited about your game, it’s not a guarantee that they will fund you.
    • Take a proportional break based on your project to go on vacations, events and relax.
    • Keep making plans even when the last one fails. Keep a lookout for new opportunities.
    • Have an editor on board to improve the quality of writing.
    • Go to game jams to network and create quick games.
    • When you network, focus on making friends instead of just networking.

    ***

    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

    Subscribe to the podcast if you felt inspired and loved this content.

    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    Linkedin: https://www.linkedin.com/in/chantony/

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あらすじ・解説

Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West and 2000:1 A Space Felony.

We discuss:

  • Get a producer to optimize teamwork and productivity.
  • Before choosing a university, make sure it has the courses you want and need.
  • Get better at game design - play lots of games, have outside people play your games, figure out what’s have been done and what hasn’t been done before.
  • How Gary overcome his worst moment of not getting his game funded and his granddad passing away. He still found the motivation to make plans and finish his games.
  • Don’t get too excited if a publisher is excited about your game, it’s not a guarantee that they will fund you.
  • Take a proportional break based on your project to go on vacations, events and relax.
  • Keep making plans even when the last one fails. Keep a lookout for new opportunities.
  • Have an editor on board to improve the quality of writing.
  • Go to game jams to network and create quick games.
  • When you network, focus on making friends instead of just networking.

***

If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

Subscribe to the podcast if you felt inspired and loved this content.

Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

Follow Tony:

Twitter: twitter.com/gamedevloadout

Facebook: facebook.com/gamedevloadout

Linkedin: https://www.linkedin.com/in/chantony/

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