• 112 Who Are Your Games For and What Are Their Needs with Jeremy Liu

  • 2020/03/02
  • 再生時間: 44 分
  • ポッドキャスト

112 Who Are Your Games For and What Are Their Needs with Jeremy Liu

  • サマリー

  • Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels.

    We discuss:

    • How to get into technical design
    • Why you need to study and plan ahead of time before taking action
    • His worst moment of working on a game that was destined to not be a commercial hit
    • Listening is a great quality of a leader
    • Do power naps, 20 minutes
    • How he becomes a walking exoticism in China because of his experience in the USA
    • The culture shock of working in the USA and China
    • Imagine ramming through a brick wall to join the game industry. You have to want it badly enough.
    • Market yourself as niche as possible, show how different you are to everyone else
    • Network with the people who you want to model

    ***

    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

    Subscribe to the podcast if you felt inspired and loved this content.

    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    Linkedin: https://www.linkedin.com/in/chantony/

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あらすじ・解説

Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels.

We discuss:

  • How to get into technical design
  • Why you need to study and plan ahead of time before taking action
  • His worst moment of working on a game that was destined to not be a commercial hit
  • Listening is a great quality of a leader
  • Do power naps, 20 minutes
  • How he becomes a walking exoticism in China because of his experience in the USA
  • The culture shock of working in the USA and China
  • Imagine ramming through a brick wall to join the game industry. You have to want it badly enough.
  • Market yourself as niche as possible, show how different you are to everyone else
  • Network with the people who you want to model

***

If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

Subscribe to the podcast if you felt inspired and loved this content.

Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

Follow Tony:

Twitter: twitter.com/gamedevloadout

Facebook: facebook.com/gamedevloadout

Linkedin: https://www.linkedin.com/in/chantony/

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