• 59 - Realism in Game Design

  • 2020/12/06
  • 再生時間: 16 分
  • ポッドキャスト

59 - Realism in Game Design

  • サマリー

  • With video games reaching photorealistic levels of graphical fidelity, the way we think about realism in game design is beginning to change. This week, Aidan goes over his heuristics on designing for realism in video games.

    Website: panicmode.net

    Twitter: twitter.com/panicmodedotnet

    Facebook: fb.me/panicmodedotnet

    Medium: medium.com/panicmode

    YouTube: tinyurl.com/panicmode

    Show Notes:

    WIRED - The New 'Demon's Souls' Remake Tries Too Hard to Be Realistic:

    https://bit.ly/3qtwRyH

    WIRED - How Video Games Are Saving Those Who Served:

    https://bit.ly/2VL2DZH

    Music:

    Ambient by Kevin MacLeod (https://incompetech.com)

    Licensed under Creative Commons: By Attribution 3.0

    http://creativecommons.org/licenses/by/3.0

    続きを読む 一部表示
activate_samplebutton_t1

あらすじ・解説

With video games reaching photorealistic levels of graphical fidelity, the way we think about realism in game design is beginning to change. This week, Aidan goes over his heuristics on designing for realism in video games.

Website: panicmode.net

Twitter: twitter.com/panicmodedotnet

Facebook: fb.me/panicmodedotnet

Medium: medium.com/panicmode

YouTube: tinyurl.com/panicmode

Show Notes:

WIRED - The New 'Demon's Souls' Remake Tries Too Hard to Be Realistic:

https://bit.ly/3qtwRyH

WIRED - How Video Games Are Saving Those Who Served:

https://bit.ly/2VL2DZH

Music:

Ambient by Kevin MacLeod (https://incompetech.com)

Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0

59 - Realism in Game Designに寄せられたリスナーの声

カスタマーレビュー:以下のタブを選択することで、他のサイトのレビューをご覧になれます。