• All Things Unity

  • 著者: Ruben Hamers
  • ポッドキャスト

All Things Unity

著者: Ruben Hamers
  • サマリー

  • This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you can use unity for. Heck we might even loose ourselves in the metaverse. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
    Copyright 2021 All rights reserved.
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あらすじ・解説

This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you can use unity for. Heck we might even loose ourselves in the metaverse. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Copyright 2021 All rights reserved.
エピソード
  • Episode 16, The Pragmatic Programmer Part6
    2023/08/31

    Hi there my fellow gamedevs and welcome to the 16th episode of the All Things Unity Podcast.

    In this episode we will check out chapter 4 of The Pragmatic Programmer called Pragmatic Paranoia. We dive into numerous interesting topics like the concept of designing by contract, assertive programming, when to use exceptions and balancing your resources.

    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

    And remember; With Unity, we can do great things.

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    37 分
  • Episode 15, The Pragmatic Programmer Part 5
    2023/02/09

    Hi there my fellow gamedevs and welcome to the 15th episode of the All Things Unity Podcast.

    In this episode we will continue where we left of last time, and that’s right in the middle of chapter three. We just started talking about debugging and the best is yet to come. In this episode we will also discuss the remaining sections of this chapter. These are Text Manipulation and Code Generators.

    In this episode I mention;

    My shameless plug to a little library I wrote called SjwagMeister. It’s in early development and far from perfect but it shows the basics. I see some potential in this tool to become one of my basic tools in Unity3D. You can learn more about it here: https://hamersoft.com/project/sjwagmeister/

    I hope you enjoyed chapter 3 of The Pragmatic Programmer. Next time we will continue with chapter 4.

    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

    And remember; With Unity, we can do great things.

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    29 分
  • Episode 14, The Pragmatic Programmer Part4
    2023/02/01

    Hi there my fellow gamedevs and welcome to the 14th episode of the All Things Unity Podcast.

    This time we are going to check out chapter three of The Pragmatic Programmer written by Andrew Hunt and David Thomas. Chapter three is all about the “Basic” tools. We are going to dive into the power of plain text as this is what really drives our industry. Furthermore, we discuss why learning a console interface is a good idea and why it is really important to invent time in really making an IDE your home. You need to know the hotkeys in your tools to really be productive.

    Of course our tooling is not complete without source code control. David and Andrew spent some time talking about this too. And last, we will start with the section about debugging. So there’s a lot to cover in here :D.

    In this episode I mention numerous things;

    The “Git from the Bottom Up” blog I mentioned. Its truly a fascinating read if you are interested in knowing more. It’s also written in a friendly understandable way. https://jwiegley.github.io/git-from-the-bottom-up/

    Next I mention a talk by Dylan Beattie about plain text. https://www.youtube.com/watch?v=gd5uJ7Nlvvo ( It think in the podcast I mention Ian Cooper, whoops)

    I also mention the Continuous Delivery book by Dave Farley: https://www.amazon.nl/Continuous-Delivery-Reliable-Deployment-Automation/dp/0321601912

    I hope you enjoyed the first part of chapter 3 of The Pragmatic Programmer. Next time we will continue where we left off.

    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

    And remember; With Unity, we can do great things.

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    49 分

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