“What I did is also in the beginning with my prototypes, I did those science-fiction sounds. I watched all the science-fiction shows and I was like, yeah, let’s get those spaceships in there, I need to do spaceships. And it was fun, I’ll be honest. My wife hated it. When she was in the car with me, she was like, ‘Hey, everybody’s looking, please. No, no, everybody’s looking at us.’ But then when I really started releasing the product to the market, giving the first MVPs or prototypes to testers, to influencers, and had the first customers, paying customers, I got the feedback, like, all these futuristic alien noises, it’s all fun, but could we have some real car sounds?” – Johannes Luckemeier
This episode is the second half of my interview with audio inventor and founder of Glydsphere Johannes Luckemeier as we discuss the process of creating custom vehicle sounds, how audio design helps set high-end vehicles apart, and whether a sound, all by itself, can be copyrighted.
As always, if you have questions for my guest, you’re welcome to reach out through the links in the show notes. If you have questions for me, visit audiobrandingpodcast.com where you’ll find a lot of ways to get in touch. Plus, subscribing to the newsletter will let you know when the new podcasts are available and what the newest audio chats will be about. If you’re getting some value from listening, the best ways to show your support are to share this podcast with a friend and leave an honest review. Both those things really help – and I’d love to feature your review on future podcasts.
(0:00:00) - The Power of Audio Branding
As our discussion continues, Johannes tells us just how different each car company’s sonic branding can be, and how much more room electric vehicles have given them to make a distinctive impression. “For a Tesla, you only hear, like, white noise. You can barely, actually, you don’t hear it. If you don’t know about it, you don’t hear it, but it fulfills the law,” he explains. “But if you look at BMW, Mercedes, AMG, Porsche, they have, like, this sporty, sci-fi sound because they had the feeling this is the way to go.” We talk about his process for developing custom engine sounds that are inspired by everything from Star Wars to The Jetsons, and how he’s working to give drivers the tools to modify and even create their own vehicle sound profiles. “The idea, really, is to give the user, the customer, whatever you want to call it, the driver, freedom of choice,” he tells us, “freedom that he or she can have any sound he or she wants. And hey, if you want silence, you just turn it off. If it’s too loud, you turn the volume down. If you don’t like the spaceships, you use a different sound.”
(0:06:00) - The Psychology of Audio Branding
“Look at podcasts,” Johannes continues, “users making their own content, people recording, like we talked about before, people record their own records at home. The technology is there, so why can they not have their own engine sounds? That’s really the idea and what we’re also doing.” We discuss how he hopes Glydsphere will empower drivers to build their own automotive soundscapes and the design philosophy that sets high-end cars apart when it comes to custom audio. “If I have a car,” he notes, “especially a fast car or something which moves fast... I like to have some acoustic feedback, some sound which fits, because, again, it just makes the whole experience more interesting.”
(0:11:09) - Personalized Sound Experience for Car Enthusiasts
As our conversation comes to a close, Johannes tells us more about the Glydsphere’s latest prototype and equity...