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Episódio 30 - Inteligência artificial em NPC's (Non Playable Characters)
- 2022/09/28
- 再生時間: 39 分
- ポッドキャスト
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サマリー
あらすじ・解説
Referências:
1. Pihlgren, Gustav et al. “Realistic NPCs in Video Games Using Different AI Approaches.” (2016).
2. Safaria et. al, Design ond Implementation of Zoopedia: Behaviour of Non Playable Character (NPC) of Tiger Hunting the Prey, Procedia - Social and Behavioral Sciences 67 ( 2012 ) 196 – 202, ELSEVIER.
3. Sestini, Alessandro et al. “Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games.” ArXiv abs/2012.03532 (2020): n. pag.
4. Suarez, J., Du, Y., Mordatch, I., & Isola, P. (2020). Neural MMO v1.3: A Massively Multiagent Game Environment for Training and Evaluating Neural Networks. ArXiv, abs/2001.12004.
5. Reed et, al. A Generalist Agent, Deep Mind (2022), arXiv:2205.06175.
6. Piloto, L.S., Weinstein, A., Battaglia, P. et al. Intuitive physics learning in a deep-learning model inspired by developmental psychology. Nat Hum Behav 6, 1257–1267 (2022). https://doi.org/10.1038/s41562-022-01394-8.
7. Santos, Inteligência Artificial nos Games, Aranea Science, 2022.
8. Retes e Carvalho, Development of an intelligent agent for Tibia MMORPG, Academic Journal on Computing, Enginnering and Applied Mathematics, VOL. 2, NO. 2, August 2021.