エピソード

  • #36 - Rethinking Rethinking Genres
    2024/10/24

    Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them.

    The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expectations and allows consumers to find similar content they might enjoy. Peter and AJ examine how board games currently lack clear genre definitions and the impact this has on both designers and players.

    Show Notes

    Robotopia is now live on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv

    For the one person who cares; AJ's look alike is Mathew Gray Gubler.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

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    53 分
  • #35 - The Third Type of Coop Games
    2024/09/27

    In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops.

    Peter and AJ delve into the intricacies of this third type, the cozy cooperative game, characterized by open communication and score-based objectives. They also explore the role of victory points in game design, offering insights for both seasoned designers and enthusiasts.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    Show Notes

    The Two Types of Co-op Games (BGDL): https://tinyurl.com/32sf8bhf

    Virtual Playtesting: https://discord.gg/js3RXMuz

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    1 時間 1 分
  • #34 - Unhelpful Advice
    2024/09/20

    In this episode, we're bringing you "unhelpful" advice on how to navigate the world of game development. Join us as we discuss our experiences, insights, and the quirks of the industry.

    Discover why having a brand as a designer matters, the significance of player interaction, and the importance of finding joy in the design process. Whether you're a seasoned designer or just starting, our candid discussion provides a fresh perspective on the Fun Problems of game creation.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    This episode marks our first-ever video recording, allowing you to see our smiling faces and quirky backgrounds: https://youtu.be/CpqWAOtR5z4

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    1 時間 25 分
  • #33 - Play Patterns
    2024/08/16

    Today we discuss Play Patterns from a number of different angles. What makes a fun play pattern, how to encourage them and more!

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

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    47 分
  • #32 - Fundamentals of Game Design and the Magic Circle
    2024/07/20

    In this episode, Peter and AJ dive deep into the essence of game design, focusing on the core principles that make a game fun and engaging. They explore the concept of "striving games" versus "accomplishment games" and emphasize the importance of incentivizing fun behaviors in game design.

    Peter shares his theory that game design is fundamentally about identifying what's compelling and then incentivizing that behavior. They also discuss the Magic Circle, the balance between fun and efficiency, and how to ensure players are having the most enjoyable experience possible.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

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    55 分
  • #31 - Foundational Games
    2024/06/18

    Today we talk about Foundational Games; what games are so foundational to the craft that all game designers need to play them.

    funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    See omnystudio.com/listener for privacy information.

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    1 時間 15 分
  • #30 - Minimum Viable Prototype
    2024/05/31

    Today we talk about How to get your game to the table FAST!

    Email: funproblemspodcast@gmail.com

    Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

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    1 時間 13 分
  • #29 - The absolute best way to Prototype
    2024/05/02

    Today we talk about The absolute best way to prototype either of has found-component studio! We talk about the strengths (and weaknesses) of the program, and why you should be using it.

    funproblemspodcast@gmail.com

    Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    See omnystudio.com/listener for privacy information.

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    1 時間 16 分