エピソード

  • #38 - Sell Sheets (Industry Talk)
    2024/11/14

    Join hosts Peter C. Hayward and AJ Brandon as they delve into the art of creating effective sell sheets for board games. This episode steps away from the usual design principles to tackle an essential aspect of game publishing.

    Using real examples from Peter's own collection of sell sheets, they illustrate what works and what doesn't, offering practical tips for creating a sell sheet that effectively communicates the essence of your game.

    Back of Boxes: https://tinyurl.com/y7jtsrr3

    Sell sheets: https://imgur.com/a/fE3c14D

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    続きを読む 一部表示
    36 分
  • #37 - Fidelity
    2024/11/10

    In this episode, we delve into the importance of numbers and their impact on gameplay. We explore how the concept of fidelity, or granularity, influences the design and experience of both board games and video games.

    Our discussion kicks off with a comparison between games like Magic: The Gathering and Yu-Gi-Oh!, highlighting how different number systems create unique player experiences. We also examine the role of numbers in scoring systems, using examples like Lost Cities, and how small changes can significantly affect gameplay.

    We touch on the concept of "knobs" in game design, which allow designers to tweak various elements such as cost, attack, health, and abilities, to create a balanced and engaging game. The conversation expands to the advantages and challenges of low and high fidelity games, emphasizing the importance of thoughtful number management to avoid cognitive overload for players.

    The episode also explores video game adaptations of board games, like Slay the Spire, and how they manage numbers to maintain balance and excitement. We conclude with insights into the strategic planning required in resource management games and the significance of ensuring manageable numbers for players.

    Removing Math From Games: https://boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/

    Robotopia is now on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    続きを読む 一部表示
    41 分
  • #36 - Rethinking Rethinking Genres
    2024/10/24

    Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them.

    The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expectations and allows consumers to find similar content they might enjoy. Peter and AJ examine how board games currently lack clear genre definitions and the impact this has on both designers and players.

    Show Notes

    Robotopia is now live on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv

    For the one person who cares; AJ's look alike is Mathew Gray Gubler.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    続きを読む 一部表示
    53 分
  • #35 - The Third Type of Coop Games
    2024/09/27

    In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops.

    Peter and AJ delve into the intricacies of this third type, the cozy cooperative game, characterized by open communication and score-based objectives. They also explore the role of victory points in game design, offering insights for both seasoned designers and enthusiasts.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    Show Notes

    The Two Types of Co-op Games (BGDL): https://tinyurl.com/32sf8bhf

    Virtual Playtesting: https://discord.gg/js3RXMuz

    続きを読む 一部表示
    1 時間 1 分
  • #34 - Unhelpful Advice
    2024/09/20

    In this episode, we're bringing you "unhelpful" advice on how to navigate the world of game development. Join us as we discuss our experiences, insights, and the quirks of the industry.

    Discover why having a brand as a designer matters, the significance of player interaction, and the importance of finding joy in the design process. Whether you're a seasoned designer or just starting, our candid discussion provides a fresh perspective on the Fun Problems of game creation.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    This episode marks our first-ever video recording, allowing you to see our smiling faces and quirky backgrounds: https://youtu.be/CpqWAOtR5z4

    続きを読む 一部表示
    1 時間 25 分
  • #33 - Play Patterns
    2024/08/16

    Today we discuss Play Patterns from a number of different angles. What makes a fun play pattern, how to encourage them and more!

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    続きを読む 一部表示
    47 分
  • #32 - Fundamentals of Game Design and the Magic Circle
    2024/07/20

    In this episode, Peter and AJ dive deep into the essence of game design, focusing on the core principles that make a game fun and engaging. They explore the concept of "striving games" versus "accomplishment games" and emphasize the importance of incentivizing fun behaviors in game design.

    Peter shares his theory that game design is fundamentally about identifying what's compelling and then incentivizing that behavior. They also discuss the Magic Circle, the balance between fun and efficiency, and how to ensure players are having the most enjoyable experience possible.

    Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    続きを読む 一部表示
    55 分
  • #31 - Foundational Games
    2024/06/18

    Today we talk about Foundational Games; what games are so foundational to the craft that all game designers need to play them.

    funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me

    Big thanks to Eduard Matei for our theme song!

    See omnystudio.com/listener for privacy information.

    続きを読む 一部表示
    1 時間 15 分