• GAME - Law & Business

  • 著者: Podcaster.dk
  • ポッドキャスト

GAME - Law & Business

著者: Podcaster.dk
  • サマリー

  • A new podcast about business and legal topics in the interactive entertainment industry.

    The purpose of this podcast is to explore interesting game related topics in conversation with guests who play an active role in the industry. Each episode, the host will be joined by a guest that gives practical, real-life angles on the subjects, and together they aim at providing a deeper understanding of the topics from a legal as well as a business perspective.

    The plan is to explore topics such as legal protection of video games, user generated content, fan art, AI in game development, investments, publishing, and much more.

    Host:
    Robert Jønsson
    Attorney/Partner at DAHL Law Firm
    M: +45 4049 0551
    @: roj@dahllaw.dk

    Produced in collaboration with Podcaster.dk
    Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk
    Copyright Podcaster.dk
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あらすじ・解説

A new podcast about business and legal topics in the interactive entertainment industry.

The purpose of this podcast is to explore interesting game related topics in conversation with guests who play an active role in the industry. Each episode, the host will be joined by a guest that gives practical, real-life angles on the subjects, and together they aim at providing a deeper understanding of the topics from a legal as well as a business perspective.

The plan is to explore topics such as legal protection of video games, user generated content, fan art, AI in game development, investments, publishing, and much more.

Host:
Robert Jønsson
Attorney/Partner at DAHL Law Firm
M: +45 4049 0551
@: roj@dahllaw.dk

Produced in collaboration with Podcaster.dk
Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk
Copyright Podcaster.dk
エピソード
  • Episode 8 - The Evolution of Publishing Contracts
    2024/11/12
    Guest/Co-host: Allan Kirkeby, Senior Business Developer at EA Dania, Former CEO of Unity Studios, and hosting the IDSU podcast: https://www.idsu.dk/podcast (in Danish)

    Episode Content: In this episode we delve into the world of publishing contracts with Allan Kirkeby. We look into some key components of publishing contracts and talk about how publishing contracts have changed over time to adapt to the evolving industry landscape.

    Personal Insights: Allan enjoys listening to 80’s music, such as Depeche Mode, while cooking. He’s also an avid gamer, currently playing Spacemarine II and exploring many indie titles. Robert has an eclectic [=wide-ranging] music taste including contemporary Italian jazz, enjoying artists like Nicola Conte and Antonio Faraò. In the gaming world, he’s currently engaged with Deep Rock Galactic: Survivor.

    Quotes and References: Please note our nod to the nostalgic era of old school physical media storage, including CD-Rom, floppy disc, and cassette tape (used as data storage in the 80’s for systems like VIC-20, Commodore 64, ZX 81, ZX Spectrum and Amstrad CPC). “Come back I can still bite you” - is a quote from Monty Python and the Holy Grail (1975), and “One Contract to Rule Them All” is a of course a playful reference to Tolkien’s Lord of the Rings.

    Future Episodes Teaser: Stay tuned for the next few episodes where we continue to explore the theme of publishing from various perspectives, featuring experienced industry professionals.

    Produced in collaboration with Podcaster.dk
    Recorded by Dennis G. M. Jensen
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller
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    1 時間 15 分
  • Episode 7 - The Indie Dream
    2024/05/31
    From one-man-band to rock star.

    The creator of Necesse, Mads Skovgaard, has taken the full journey, starting 12 years ago from scratch in every sense, even building his own game engine to support his vision of a fun and interesting game experience. Getting in touch with influencers, building updates, community management, and much more until at one day reaching the front page of Steam to discover that a vast number of players are willing to invest in spending time with their friends in the emergent worlds of Necesse.

    We also talk about next steps after growing from indie to indie+ (or true independence), having a team to share your vision with, and how to develop your IP and stories in an emergent world sandbox game.

    Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: roj@dahllaw.dk
    Special thanks to DAHL and Dennis from podcaster.dk who produced this episode.




    Produced in collaboration with Podcaster.dk
    Recorded by Dennis G. M. Jensen
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller
    続きを読む 一部表示
    48 分
  • Episode 6 - "Cats' n Boots"
    2024/05/02
    The Bjerregaard, Cindercats - First Person Boot-strapping

    I have been looking forward to sharing this story; Producer at CinderCat Games, Thea Bjerregaard talks about life as an start-up indie studio and reveals the teams passion for dark humor that will be imminent in their upcoming First Person Booter misadventure - Glum.

    We also talk about being a pick of the Danish angel investor, Three Little Pigs, getting initial funding from and working with Danish investors, being part of a large founder team and about the future of Danish Games industry.

    After the recording of this episode, the Cindercats recently raised a pre-seed round. Congratulations! Also, the Danish games industry business association "Games Denmark" has been founded.
    Exciting times ahead!

    Thanks to Podcaster.dk for kind assistance.
    Also huge thanks to DAHL law firm for supporting the podcast series.

    I really appreciate feedback in any form, preferably via LinkedIn, Discord video.game.lawyer or via email to roj@dahllaw.dk.

    Produced in collaboration with Podcaster.dk
    Recorded by Dennis G. M. Jensen
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller
    続きを読む 一部表示
    48 分

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