• How To Beat Mobile Gaming’s Final Boss in 2025

  • 2025/01/23
  • 再生時間: 39 分
  • ポッドキャスト

How To Beat Mobile Gaming’s Final Boss in 2025

  • サマリー

  • Marked by a crazy dynamic of fewer downloads and stronger player spending, mobile gaming is gearing up for its climactic finale against the industry's biggest boss in what Gonçalo Martins, VP of Marketing at BoomBit, calls the "mobile gaming trilogy." In this episode of MobileGroove, powered by Verve, Gonçalo releases his director's cut, complete with strategies BoomBit is using to adapt and thrive in 2025. From cross-promotion to get more value out of interested players to new ad mon approaches that make more out of first-party data, he candidly shares the strategies BoomBit will follow to make sure 2025 is a blockbuster success for your studio—so tune in for tips and trend data you can harness to make this a banner year for your game.


    CHAPTER TIMESTAMPS

    00:00 - Intro

    01:38 - Mobile gaming as a movie genre

    03:39 - Spending trends (hypercasual trends)

    05:43 - What different demographics want

    08:00 - Leveraging cross-promo

    13:00 - Alternative targeting strategies

    16:16 - First-party data strategies

    21:52 - Brand advertising in games

    23;52 - Monetization trends

    26:08 - BI as a service

    27:57 - SSP and DSP partnerships

    31:05 - Predictions for 2025

    35:00 - 2025 as a movie

    続きを読む 一部表示

あらすじ・解説

Marked by a crazy dynamic of fewer downloads and stronger player spending, mobile gaming is gearing up for its climactic finale against the industry's biggest boss in what Gonçalo Martins, VP of Marketing at BoomBit, calls the "mobile gaming trilogy." In this episode of MobileGroove, powered by Verve, Gonçalo releases his director's cut, complete with strategies BoomBit is using to adapt and thrive in 2025. From cross-promotion to get more value out of interested players to new ad mon approaches that make more out of first-party data, he candidly shares the strategies BoomBit will follow to make sure 2025 is a blockbuster success for your studio—so tune in for tips and trend data you can harness to make this a banner year for your game.


CHAPTER TIMESTAMPS

00:00 - Intro

01:38 - Mobile gaming as a movie genre

03:39 - Spending trends (hypercasual trends)

05:43 - What different demographics want

08:00 - Leveraging cross-promo

13:00 - Alternative targeting strategies

16:16 - First-party data strategies

21:52 - Brand advertising in games

23;52 - Monetization trends

26:08 - BI as a service

27:57 - SSP and DSP partnerships

31:05 - Predictions for 2025

35:00 - 2025 as a movie

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