Nice Games Club - a gamedev podcast!

著者: Ellen Stephen and Mark
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  • The podcast where nice gamedevs talk gaming and game development. Nice!
    © Nice Games Club, Noble Robot
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  • Nice Thinking: "Player Personas"
    2024/09/12
    In this episode the boys are back in Minneapolis, but they are still thinking about their time with Ellen in Duluth, or Roboluth ;) sSo they are using this episode to talk about instructions, again, but this time though the lens of the different types of "user personas" who will be reading it.InstructionsWhat is Roboston?Roboston is a tabletop game that the the Nice Games Club came up with during an podcast Game Jam Episode. For anyone new to the podcast, we recommend starting two episodes back (at 362), for some background on the game. For those of you who wish for a full memory restoration, here is the full episode list:The original Nice Game Jam where Roboston was concievedRoboston! (Live at 2D Con 2020)A follow up episode 197 continues the devlopment because they were so excited about RobostonRoboston! (part 2)The club worked on the game over winter break in 2020-21, episode 207 summarizes what they worked on."It’s March tomorrow."We again visited Roboston over our 2023-24 winter break, and talk about in in episode 337"The Roboston Sessions"Mark and Steven visit Ellen in Duluth where they play a bunch of Roboston"Apply your context, thusly."Rulebook isMore than a script for “the teach”Verbal and visual (and, increasingly, multimedia)Define your PlayersSteve BromleyGame User ResearchDefine your PlayersUser persona is the UX term, Player persona is used in gamesThings to add to the FAQsDoes the value affected by the repeater also get multiplied if you’re adding a part? Does the value for a new part always have to come from the torso? Can you send the robot without having arms/legs/heads? How many dice should I try to go for in this check?Player Personas1. Roboston new playersBox inventory list Anatomical diagram of a robot Game setup diagram (game as a whole, what’s in your hand) Reference cards (player actions, game phases, etc.)2. Roboston experienced players Table of contents Stats for nerds Index (?) FAQ section3. Inexperienced tabletop game players Invitation to play, sense of fun Build trust with the player as the rulebook progresses4. Experienced tabletop game playersResource, reference Allow them to get right to the core, fast
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  • The Duluth Basement Session
    2024/09/06

    Once again from hilly Duluth, Minnesota! On Day 2 of a game design weekend retreat, your nice hosts tackled rules—writing rules, rewriting rules, and playtesting them. It was a long day, culminating with a family playtest of Roboston, featuring a newly written rulebook. How did it go? Well, there's more work to be done, but we learned a lot. Your hosts discuss this and more in today's episode, recorded on Day 3 of Mark's and Stephen's trip to Duluth.

    • Minnesotan Phrases - Wanderlust In Real Life
    • Dante is the adorable troublemaker who barked MULTIPLE TIMES during the recording session.
    Resources for Rules-WritingTop Six Rules for Writing RulebooksMeeple MountainHow to Teach GamesThe Giant Brain
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  • "Apply your context, thusly." Instructions; Cynicism
    2024/08/29

    It's a nice sleepover as this (and next) week's episode is recorded from Ellen's basement in Duluth. Mark has an angle, Ellen shares her topic, and Stephen manages.

    • The view from the rotating resturant that Mark took Stephen to - Ragnar Eythorsson, YouTube
    • Karen Puzzles - Karen Kavett, YouTube
      • 178 (TNG) + 176 (DS9) + 7 (TOS movies, including "Generations" because Kirk was in it) = 361 episodes
      • Nice Games Club = 362 episodes
    • One Piece aired it's 362nd episode 16 years ago. As of press time, it's up to 1116.

    • Our next target is My Three Sons, which has 380 episodes. We will reach that milestone at the end of 2024.

    0:07:31Instructions0:33:35Cynicism
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The podcast where nice gamedevs talk gaming and game development. Nice!
© Nice Games Club, Noble Robot

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