• Social simulation in games: what is it and why isn’t there more of it?

  • 2024/11/01
  • 再生時間: 58 分
  • ポッドキャスト

Social simulation in games: what is it and why isn’t there more of it?

  • サマリー

  • In this episode, we talk about social simulation in games, taking as our starting point Mitu Khandaker's talk ‘Thinking about people: Designing games for social simulation’. Hosts Dr. Ibi and Dr. Joe discuss:


    • What’s a social sim?
    • Autonomous behaviour versus authored branching stories
    • Social simulation in tabletop games
    • What are NPCs for?
    • The multiple functions of communication and interaction in real life and games
    • Games such as The Sims, Baldur's Gate 3, Skyrim, Dragon Age, Redshirts, and Ctrl.Alt.DEL


    List of resources:


    Jakobson, Roman. 1960. ‘Linguistics and poetics’. In T. Seboek (ed.) Style in Language, MIT Press, 350-377.

    Available at: https://www.academia.edu/download/33061075/Jakobson_Eks_15_F12.pdf


    Khandaker, Mitu. 2015 ‘Thinking about people: Designing games for social simulation’, Game Developers Conference, San Francisco.

    Video available at: https://www.youtube.com/watch?v=haNy1kSHMt8&t=2591s


    Mathiot, Madeleine & Garvin, Paul L. 1975. ‘The functions of language: A sociocultural view’, Anthropological Quarterly, 48(3). 148–156. DOI: https://doi.org/10.2307/3316921


    Searle, John R. 1975. ‘A taxonomy of illocutionary acts.’ In K. Gunderson (ed.) Language, Mind, and Knowledge, University of Minnesota Press, 344–369.



    Contains some strong (and other type types of) language.


    If you would like more Say It Like You Play It content, you can find our BLOG here.


    If you would like to support us, you can buy us a coffee here.


    Hosted on Acast. See acast.com/privacy for more information.

    続きを読む 一部表示

あらすじ・解説

In this episode, we talk about social simulation in games, taking as our starting point Mitu Khandaker's talk ‘Thinking about people: Designing games for social simulation’. Hosts Dr. Ibi and Dr. Joe discuss:


  • What’s a social sim?
  • Autonomous behaviour versus authored branching stories
  • Social simulation in tabletop games
  • What are NPCs for?
  • The multiple functions of communication and interaction in real life and games
  • Games such as The Sims, Baldur's Gate 3, Skyrim, Dragon Age, Redshirts, and Ctrl.Alt.DEL


List of resources:


Jakobson, Roman. 1960. ‘Linguistics and poetics’. In T. Seboek (ed.) Style in Language, MIT Press, 350-377.

Available at: https://www.academia.edu/download/33061075/Jakobson_Eks_15_F12.pdf


Khandaker, Mitu. 2015 ‘Thinking about people: Designing games for social simulation’, Game Developers Conference, San Francisco.

Video available at: https://www.youtube.com/watch?v=haNy1kSHMt8&t=2591s


Mathiot, Madeleine & Garvin, Paul L. 1975. ‘The functions of language: A sociocultural view’, Anthropological Quarterly, 48(3). 148–156. DOI: https://doi.org/10.2307/3316921


Searle, John R. 1975. ‘A taxonomy of illocutionary acts.’ In K. Gunderson (ed.) Language, Mind, and Knowledge, University of Minnesota Press, 344–369.



Contains some strong (and other type types of) language.


If you would like more Say It Like You Play It content, you can find our BLOG here.


If you would like to support us, you can buy us a coffee here.


Hosted on Acast. See acast.com/privacy for more information.

Social simulation in games: what is it and why isn’t there more of it?に寄せられたリスナーの声

カスタマーレビュー:以下のタブを選択することで、他のサイトのレビューをご覧になれます。