• 004 — Developer Experience: Building User-Centric Technical Platforms — With Jacob Tiedemann

  • 2024/08/27
  • 再生時間: 47 分
  • ポッドキャスト

004 — Developer Experience: Building User-Centric Technical Platforms — With Jacob Tiedemann

  • サマリー

  • SUMMARY

    Jacob Tiedemann, a product leader, discusses the importance of Developer Experience (DX) and how it is often overlooked in organisations.


    CHAPTERS

    00:00 Intro to show

    00:27 Intro to Guest and Topic

    04:36 Why Organisations Should Care About Developer Experience

    06:55 Impulse for Starting With Developer Experience

    09:34 Trend Towards Developer Experience

    11:02 Avoiding the Fallacy: "I am the user"

    14:42 User Research with Developers is Hard

    19:04 Developer Experience vs. User Experience vs. Employee Experience25:17Positive and Negative Surprises

    29:37 Measuring the Value of Developer Experience

    36:15 Getting Started with Developer Experience

    41:14 Creating Better Products through Developer Experience

    42:40 Principles for Successful DX

    43:56 Jacob's Content Recommendations

    46:32 A Question to our Listeners


    TAKEAWAYS

    • Developer Experience (DX) is often overlooked in organisations, but it is crucial for ensuring that developers have the tools and resources they need to be productive and successful.
    • A user-centric approach is essential when building technical platforms, as developers are the users of these platforms and their needs should be considered.
    • Conducting user research with developers can be challenging, but it is important to gather their feedback and insights to improve the Developer Experience.
    • Developer Experience overlaps with User Experience and Employee Experience, but it also has its own unique challenges and considerations.
    • Sharing stories and experiences can help stakeholders understand the importance of Developer Experience and the need for user-centric design practices in technical platforms.
    • Developer Experience (DX) is essential for creating better technical products and platforms by reducing wasted efforts and resources and improving user satisfaction.
    • Measuring the value of DX can be done through adoption rates, retention rates, satisfaction metrics, and financial indicators like cost savings and operational efficiency.
    • To start the DX journey, talk to developers, observe their workflows, and identify opportunities for improvement.
    • Build a strategy and start with small, impactful steps.
    • Investing in analytics is a pro tip for tracking user behaviour and gathering insights for continuous improvement.
    • Principles to keep in mind include being human-centric, articulating the business value, and showing prototypes when they're still embarrassing.
    • Recommended resources include 'Team Topologies' by Matthew Skelton and Manuel País, 'Making Work Visible' by Dominika de Grande, and 'Not Forgetting the Whale' by John Ironmonger.


    JACOBS CONTENT RECOMMENDATIONS

    • Team Topologies by Matthew Skelton and Manuel País. “They make user -centricity actionable. It helps you to get into the domain of software development and how things should be working.”

    • Making Work Visible by Dominika de Grande. “She talks about five time thieves that are stealing our time. And she shows ways how get rid of those time thieves by making work visible. — The connection to developer experiences: if you think about those time thieves that are in the book, maybe those are also time thieves for the developers, for your users that you might help with.”

    • And just for the fun of it, a fiction book. Not Forgetting the Whale by John Ironmonger. “What I liked about it, usually the dystopian ones are really ending on a more negative, sad note, or at least there's like an aftertaste that goes in that direction, but that one left me a little bit smiling and happy with a positive outlook for humanity.”

    CONNECT WITH US

    • Jacob Bo Tiedemann (Guest on the show)

    • Sabrina Mach (Host)

    KEYWORDS

    developer experience, user experience, employee experience, user research, technical platforms, developer experience, DX, technical products, platforms, user satisfaction, business goals, adoption rates, retention rates, satisfaction metrics, cost savings, operational efficiency, strategy, small steps, analytics, human-centric, business value, prototypes

    続きを読む 一部表示

あらすじ・解説

SUMMARY

Jacob Tiedemann, a product leader, discusses the importance of Developer Experience (DX) and how it is often overlooked in organisations.


CHAPTERS

00:00 Intro to show

00:27 Intro to Guest and Topic

04:36 Why Organisations Should Care About Developer Experience

06:55 Impulse for Starting With Developer Experience

09:34 Trend Towards Developer Experience

11:02 Avoiding the Fallacy: "I am the user"

14:42 User Research with Developers is Hard

19:04 Developer Experience vs. User Experience vs. Employee Experience25:17Positive and Negative Surprises

29:37 Measuring the Value of Developer Experience

36:15 Getting Started with Developer Experience

41:14 Creating Better Products through Developer Experience

42:40 Principles for Successful DX

43:56 Jacob's Content Recommendations

46:32 A Question to our Listeners


TAKEAWAYS

  • Developer Experience (DX) is often overlooked in organisations, but it is crucial for ensuring that developers have the tools and resources they need to be productive and successful.
  • A user-centric approach is essential when building technical platforms, as developers are the users of these platforms and their needs should be considered.
  • Conducting user research with developers can be challenging, but it is important to gather their feedback and insights to improve the Developer Experience.
  • Developer Experience overlaps with User Experience and Employee Experience, but it also has its own unique challenges and considerations.
  • Sharing stories and experiences can help stakeholders understand the importance of Developer Experience and the need for user-centric design practices in technical platforms.
  • Developer Experience (DX) is essential for creating better technical products and platforms by reducing wasted efforts and resources and improving user satisfaction.
  • Measuring the value of DX can be done through adoption rates, retention rates, satisfaction metrics, and financial indicators like cost savings and operational efficiency.
  • To start the DX journey, talk to developers, observe their workflows, and identify opportunities for improvement.
  • Build a strategy and start with small, impactful steps.
  • Investing in analytics is a pro tip for tracking user behaviour and gathering insights for continuous improvement.
  • Principles to keep in mind include being human-centric, articulating the business value, and showing prototypes when they're still embarrassing.
  • Recommended resources include 'Team Topologies' by Matthew Skelton and Manuel País, 'Making Work Visible' by Dominika de Grande, and 'Not Forgetting the Whale' by John Ironmonger.


JACOBS CONTENT RECOMMENDATIONS

  • Team Topologies by Matthew Skelton and Manuel País. “They make user -centricity actionable. It helps you to get into the domain of software development and how things should be working.”

  • Making Work Visible by Dominika de Grande. “She talks about five time thieves that are stealing our time. And she shows ways how get rid of those time thieves by making work visible. — The connection to developer experiences: if you think about those time thieves that are in the book, maybe those are also time thieves for the developers, for your users that you might help with.”

  • And just for the fun of it, a fiction book. Not Forgetting the Whale by John Ironmonger. “What I liked about it, usually the dystopian ones are really ending on a more negative, sad note, or at least there's like an aftertaste that goes in that direction, but that one left me a little bit smiling and happy with a positive outlook for humanity.”

CONNECT WITH US

  • Jacob Bo Tiedemann (Guest on the show)

  • Sabrina Mach (Host)

KEYWORDS

developer experience, user experience, employee experience, user research, technical platforms, developer experience, DX, technical products, platforms, user satisfaction, business goals, adoption rates, retention rates, satisfaction metrics, cost savings, operational efficiency, strategy, small steps, analytics, human-centric, business value, prototypes

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