• Episode 13, The Pragmatic Programmer Part 3

  • 2022/11/25
  • 再生時間: 50 分
  • ポッドキャスト

Episode 13, The Pragmatic Programmer Part 3

  • サマリー

  • Hi there my fellow gamedevs and welcome to the 13th episode of the All Things Unity Podcast.

    We are going to continue our deep dive into The Pragmatic Programmer by Andrew Hunt and David Thomas. Last time we covered up to the first half of chapter 2 and today we are going to discuss the remainder of the chapter. We will cover the topics of Reversibility, Tracer Bullets, Domain Languages and Estimation. Really interesting stuff!

    In this episode I mention numerous things;

    First of all I mentioned this meta-programming language called Rascal. You can check it out here: https://www.rascal-mpl.org/. I also mention how we used certain code visualizations like CodeCity https://wettel.github.io/codecity.html.

    While talking about DOTS and ECS I also mentioned this video on YouTube. You can check that one out here: https://www.youtube.com/watch?v=H7zAORa3Ux0.

    And at the very end of the episode I mentioned Uncle Bob’s PERT (it’s not really his) technique for estimation. More information about PERT can be found here: https://projectmanagementacademy.net/resources/blog/a-three-point-estimating-technique-pert/

    Or you can check out Uncle Bob’s talk: https://www.youtube.com/watch?v=eisuQefYw_o

    I hope you enjoyed chapter 2 of The Pragmatic Programmer. Next time we will continue with chapter 3.

    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

    And remember; With Unity, we can do great things.

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あらすじ・解説

Hi there my fellow gamedevs and welcome to the 13th episode of the All Things Unity Podcast.

We are going to continue our deep dive into The Pragmatic Programmer by Andrew Hunt and David Thomas. Last time we covered up to the first half of chapter 2 and today we are going to discuss the remainder of the chapter. We will cover the topics of Reversibility, Tracer Bullets, Domain Languages and Estimation. Really interesting stuff!

In this episode I mention numerous things;

First of all I mentioned this meta-programming language called Rascal. You can check it out here: https://www.rascal-mpl.org/. I also mention how we used certain code visualizations like CodeCity https://wettel.github.io/codecity.html.

While talking about DOTS and ECS I also mentioned this video on YouTube. You can check that one out here: https://www.youtube.com/watch?v=H7zAORa3Ux0.

And at the very end of the episode I mentioned Uncle Bob’s PERT (it’s not really his) technique for estimation. More information about PERT can be found here: https://projectmanagementacademy.net/resources/blog/a-three-point-estimating-technique-pert/

Or you can check out Uncle Bob’s talk: https://www.youtube.com/watch?v=eisuQefYw_o

I hope you enjoyed chapter 2 of The Pragmatic Programmer. Next time we will continue with chapter 3.

Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

And remember; With Unity, we can do great things.

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