The Industry Idiots Game Design Podcast

著者: Sam Luckhardt Sven Giesselmann
  • サマリー

  • As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
    © 2023 Industry Idiots (Sam Luckhardt, Sven Giesselmann)
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あらすじ・解説

As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
© 2023 Industry Idiots (Sam Luckhardt, Sven Giesselmann)
エピソード
  • EP34_ with Tim Spencer | World of Warcraft, Game Design, Game MVP
    2020/12/01

    In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :)

    Follow Tim: https://twitter.com/ThatThereTim

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Support the show (https://twitter.com/IdiotsIndustry)

    Support the show
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    1 時間 20 分
  • EP33_ with Susan O'Connor | Writing Bioshock, NPCs as Actors, Player vs Character Stories
    2020/11/24

    In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the game world as the main character, indirect storytelling, and having an avatar (extension vs. foreign entity). Have fun!

    Follow Susan: https://twitter.com/bluepuma
    Or visit her website: https://www.susanoconnorwriter.com/

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Support the show (https://twitter.com/IdiotsIndustry)

    Support the show
    続きを読む 一部表示
    1 時間 5 分
  • EP32_ Environmental Foreshadowing, Source 2, Agency
    2020/11/17

    We're back! In this week's exciting episode, we're talking about the Video Upgrade,  Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) Enjoy the episode!

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ?sub_confirmation=1
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann

    Support the show
    続きを読む 一部表示
    1 時間 3 分
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