エピソード

  • EP34_ with Tim Spencer | World of Warcraft, Game Design, Game MVP
    2020/12/01

    In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :)

    Follow Tim: https://twitter.com/ThatThereTim

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Support the show (https://twitter.com/IdiotsIndustry)

    Support the show
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    1 時間 20 分
  • EP33_ with Susan O'Connor | Writing Bioshock, NPCs as Actors, Player vs Character Stories
    2020/11/24

    In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the game world as the main character, indirect storytelling, and having an avatar (extension vs. foreign entity). Have fun!

    Follow Susan: https://twitter.com/bluepuma
    Or visit her website: https://www.susanoconnorwriter.com/

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Support the show (https://twitter.com/IdiotsIndustry)

    Support the show
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    1 時間 5 分
  • EP32_ Environmental Foreshadowing, Source 2, Agency
    2020/11/17

    We're back! In this week's exciting episode, we're talking about the Video Upgrade,  Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) Enjoy the episode!

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ?sub_confirmation=1
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann

    Support the show
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    1 時間 3 分
  • EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay
    2020/10/06

    In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and what the difference between story and gameplay is. Come hang with us!

    Follow Thierry: https://twitter.com/TLauret

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Support the show (https://twitter.com/IdiotsIndustry)

    Support the show
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    1 時間 5 分
  • EP30_ Future Idiots 2.0, Game Awards, Mafia Remake
    2020/09/29

    In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-)

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann

    Support the show
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    1 時間
  • EP29_ with Jeff Gagné | Dynamic Worlds, Combat X Level Design
    2020/09/22

    In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and Dynamic Worlds as well as Responsive World Design. Come hang with us!

    Follow Jeff: https://twitter.com/jfgnord

    As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

    You can easily check in with us here //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
    Discord_ https://discord.gg/P9mFJ6b

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Support the show (https://twitter.com/IdiotsIndustry)

    Support the show
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    1 時間 10 分
  • EP28_ with Lena Falkenhagen | Building Worlds, Writing Process
    2020/09/16

    In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy!

    As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has valuable insight / banter and there are guests from AAA and Indie.  

    You can easily reach us via //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Discord_ https://discord.gg/P9mFJ6b
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Photo by: Pete O'Shea (2011, Flickr, CC 2.0 License)

    Support the show (https://twitter.com/IdiotsIndustry)

    Support the show
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    1 時間 3 分
  • EP27_ No One Lives Forever, Re-inventing Counter-Strike
    2020/09/08

    In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike.

    As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  

    You can easily reach us via //
    Twitter_ https://twitter.com/IdiotsIndustry
    Instagram_ https://www.instagram.com/industryidiots/
    Discord_ https://discord.gg/P9mFJ6b
    Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ

    Or check out our personal channels //
    Sam_ https://twitter.com/samluckhardt
    Sven_ https://twitter.com/sdgiesselmann 

    Support the show
    続きを読む 一部表示
    1 時間 3 分